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Unity Pro 2019.2.7f2 (x64)
x64 | Languages:English | File Size: 940 MB

Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.

"Unity Pro 2019.2.7f2 (x64)"

Free 300 GB with Full DSL-Broadband Speed!

Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, javascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

System Requirements:

For development:
-OS:Windows 7 SP1+,8,10,64-bit versions only
Server versions of Windows & OS X are not tested.
-CPU:SSE2 instruction set support.
-GPU:Graphics card with DX10 (shader model 4.0) capabilities.

The rest mostly depends on the complexity of your projects.
Additional platform development requirements:
-Android:Android SDK and Java Development Kit (JDK); IL2CPP scripting backend requires Android NDK.
Universal Windows Platform: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK

For running Unity games:

-OS:Windows 7 SP1+
-Graphics card with DX10 (shader model 4.0) capabilities.
-CPU:SSE2 instruction set support.
-iOS player requires iOS 9.0 or higher.
-Android:OS 4.1 or later; ARMv7 CPU with NEON support or Atom CPU; OpenGL ES 2.0 or later.
-WebGL: Any recent desktop version of Firefox, Chrome, Edge or Safari.
-Universal Windows Platform: Windows 10 and a graphics card with DX10 (shader model 4.0) capabilities

Whats New
2019.2.7f2 Release Notes Fixes:

Known Issues in 2019.2.7f2
-Graphics General Editor is lagging when modifying material properties
-Input [Windows] IMGUI input doesn't work in builds when using preview InputSystem package
-Mobile Player Settings window becomes blank and starts spitting errors after going to Android Settings > Icon
-Mobile [Android] Crash in java.lang.UnsatisfiedLinkError when application location is changed to SD card on Android device
-Physics Crash on block_remove when changing mesh to Plane in Skinned Mesh Renderer while cloth component attached
-Scene Management Enabled Prefab is disabled after upgrading to Improved Prefabs
-Scene Management Transform::GetWorldToLocalMatrix crash during first import when accessing Components in Prefabs
-Scripting Crash on SortByExecutionOrder after setting up font kerning values when PlayerPrefs.DeleteAll() is called in Start()
-Scripting Custom built DLL's scripts which have classes derived from UIBehaviour cannot be added as a component anymore
-Scripting Handles.Disc function performance is very slow in Scene View
-Scripting [Templates] Clamp BlendShapes are set to true by default when creating new projects

-Audio DSPGraph Optionally allow execution of unattached subgraphs.
-Shaders Improved information about shader compilation in the profiler.

-Editor Fixed an issue with the splashscreen background not being built correctly.
-IL2CPP Added support for initializing "in" parameters with constant default values.
-IL2CPP Avoid exception related to loading libc on platforms that don't support it.
-IL2CPP Corrected the behavior of SendFile on Windows.
-IL2CPP Corrected the reference count behavior for SafeHandle marshaling with out parameters.
-IL2CPP Prevents the creation of GC logs in non-development players. (1164367, 1178087)
-iOS: Fixed a deprecated API usage warning for using UIWebView when submitting Builds to the App Store Connect.
-Linux: Fixed a stack overflow with Streamed AudioClip that caused glitching and a crash when closing the player.
-Linux Fixed some popup menus from losing focus and disappearing before they are usable.
-Mono Fixed an issue where recursive type definitions would fail to compile successfully.
-Physics RRigidbody2D XY position constraints now produce an unmoving "hard" constraint and removes any performance penalty.
-Rider Fixed an issue with the Show editor prefs value not on external tools page.
-SceneManager Fixed a domain reload performance regression caused by Northstar.
-SceneManager Fixed an issue with the right-handed copy/paste shortcuts.
-Scripting Fixed an issue where recursive type definitions would fail to compile successfully.
-Scripting Fixed trigger script compilation when define symbols or allow unsafe code are modified from a external tool.
-Scripting LogStringToConsole is performing too many allocations when printing to console which results in calling GC.collect()
-Universal Windows Platform Fixed a missing Pen input data with new Input System.
-Universal Windows Platform Fixed an issue with the Xbox DPad not working in new Input System.
-Version Control Asset store package installation now tries to open Assets for edit in Version Control when they are being replaced.
-Windows Fixed and issue with TLS handshake Windows/UWP when root certificate is trusted by the system but not yet in it's certificate store.

Unity Pro 2019.2.7f2 (x64)


Unity Pro 2019.2.7f2 (x64)

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